

//==============================================================================
define frostattack
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Frost Giant attack
      }
   }
}


//====================================================================================
anim Idle
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
					VisualGranny norse titana_idleA
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
					Visual norse titana_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.91 false TitanFall checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
					VisualGranny norse titana_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.50 false TitanFoot checkVisible 
               tag SpecificSoundSet 0.99 false TitanFoot checkVisible 
               tag FootstepLeft 0.50 true   
               tag FootstepRight 0.99 true   
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Attack
{
		SetSelector 
		{
			TargetLogic none/abstractTitan
			set hotspot
			{
				version
				{
					VisualGranny norse titana_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.40 false SwordSwing checkVisible 
               tag SpecificSoundSet 0.40 false CinematicStatueHit checkVisible 
//-- end auto generated section
				}
				version
				{
					VisualGranny norse titana_attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.37 true    
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.37 false MeteorSmallHit checkVisible 
               tag FootstepRight 0.36 true    
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					VisualGranny norse titana_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.57 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.48 false SwordSwing checkVisible 
//-- end auto generated section
				}
			}
		}
}

//==============================================================================
anim Birth
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
					VisualGranny norse titana_idleA
			}
		}
	}
}

//==============================================================================
anim Gore
{
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny norse titana_attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.37 true    
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.37 false MeteorSmallHit checkVisible 
               tag FootstepRight 0.36 true    
//-- end auto generated section
				}
			}
		}
}

//==============================================================================
anim FreezeAttack
{
   SetSelector
   {
		techLogic none/rime
      set hotspot
      {
         version
         {
            VisualGranny norse titana_special attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.18 false FrostGiantAttack checkVisible 
//-- end auto generated section
            Length 2.0
         }
      }
      set hotspot
      {
         version
         {
            VisualGranny norse titana_special attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.18 false FrostGiantAttack checkVisible 
//-- end auto generated section
            Length 2.0
         }
      }
   }
}
